[w - move up] [s - move down] [ a - move left] [d - move right] [shift - sprint] 

[space - dodge] [left mouse button - shoot] [mouse pointer - aim]

This is my submission for the Bullet Hell Game Jam. 

The theme was unstable, I implemented unstable bullets that do pop damage and make pop chains.

My main goal with this project was to push the boundaries of what I know and challenge myself in areas I hadn't explored before. While the core game design may not be revolutionary, I achieved everything I set out to learn — and then some.

I focused on experimenting with particle effects and took on the challenge of implementing an upgrade system for the first time. It was intimidating at first, but ultimately rewarding. The game is far from perfect, but I'm proud to say that every line of code, every graphic, and every sound effect was created by me.

Unexpectedly, I also had to dive into entity management and optimization — making sure the game could handle waves of chaos without crashing. This jam pushed me, taught me, and gave me more confidence as a solo developer.

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